// onFocus="this.blur()"
function bluring(){
if(event.srcElement.tagName=="A"||event.srcElement.tagName=="IMG")
document.body.focus();
}
document.onfocusin=bluring;

//-----------------------------------------------------------------------------
// MM_findObj
//-----------------------------------------------------------------------------

	function MM_findObj(n, d) { //v4.01
		var p,i,x;	if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
			d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
		if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
		for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
		if(!x && d.getElementById) x=d.getElementById(n); return x;
	}

	function MM_showHideLayers() { //v3.0
		var i,p,v,obj,args=MM_showHideLayers.arguments;
		for (i=0; i<(args.length-2); i+=3) if ((obj=MM_findObj(args[i]))!=null) { v=args[i+2];
			if (obj.style) { obj=obj.style; v=(v=='show')?'visible':(v='hide')?'hidden':v; }
			obj.visibility=v; }
	}

//-----------------------------------------------------------------------------
// after
//-----------------------------------------------------------------------------

	function bt(id,after){
		eval(id+'.filters.blendTrans.stop();'); 
		eval(id+'.filters.blendTrans.Apply();'); 
		eval(id+'.src="'+after+'";'); 
		eval(id+'.filters.blendTrans.Play();'); 
	}

//-----------------------------------------------------------------------------
// gotop
//-----------------------------------------------------------------------------

function gotop() {
	window.scrollTo(0,0);
}

function gotop_Call() {
	document.body.ondblclick = Top;
}


var Xpos = 0;
var Ypos = 0;
var Ygravity = 0.85;
var scrollPos = 0;
var oldScrollPos = 0;


function FloatMenu(){
	docWidth = document.body.clientWidth; // Update document width
	docHeight = document.body.clientHeight; // Update document height
	oldScrollPos = scrollPos;
	scrollPos = document.body.scrollTop; // Update scrollbar position

	Xpos = 570;
	//Xpos = (docWidth - floater.offsetWidth) - 10; //¿À¸¥ÂÊ ¿©¹é ¹è³Ê°¡ ¿À¸¥ÂÊ¿¡ ºÙÀ»°æ¿ì
	//Xpos = (docWidth / 2) + 955; // Áß¾ÓÁ¤·ÄÀÏ°æ¿ì. " + 410 Àº Å×ÀÌºí Å©±â / 2 "
	Yboundary = ((scrollPos + docHeight) - floater.offsetHeight) - 15; //ÇÏ´Ü¿©¹é

	if(floater.offsetTop < Yboundary - 1){ // Object is behind boundary
		Ypos += 2;
	}

	if(floater.offsetTop > Yboundary + 1){ // Object is past boundary
		Ypos -= 1;
	}

	Ypos *= Ygravity; // Slow object down

	floater.style.pixelLeft = Xpos;
	floater.style.pixelTop += Ypos; // Make object bounce
}

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